


Follow us on Facebook, TikTok, Twitter, YouTube, and Instagram. I think games/toys like Townscaper are the things that lead to innovation and evolution in the industry.Ī Nintendo Switch review copy of Townscaper was provided by Raw Fury for this review. I’m excited to see more experimental gaming experiences like this. Until then, if you’re looking for a nice way to relax, or a tool to plan out a sprawling city for something like a tabletop campaign or a written story, this will at least get your creative juices flowing. It has a lot of potential to be more than it is, so hopefully, we’ll see the creators build on this formula in the future.
#Townscaper builds simulator
Wrapping everything up in a simple bow, Townscaper is a gorgeously detailed building simulator and creative tool. The controls are smooth, the premise is simple, and it is a fun tool to unwind or just let your creativity flow. Other than that, there isn’t much to say about Townscaper really. I’m more suggesting that giving people other tools and other things to enhance the creative experience would be a great idea. I’m not suggesting that the developers add actual gameplay in terms of quests etc. However, it is easy to see that this could be the foundation for a very involved, very creative building tool. Then remove the first 2 bottom layers and your construction will automatically get propellers. Start with a base and stack, say, 3 layers on top of each other. It is a very minimalistic toy, and that is part of its charm. Look for a pattern on the grid that goes all the way around, forming a circle. It’d be nice to be able to make parks, leisure areas, and other things that would make the town feel livelier. I wish there was a bit more variety in the pieces you could put down. Other than the controls I mentioned, you can save your creations, change the position of the sun, make it nighttime entirely, or toggle the grid on and off. It is all about your imagination and your creative drive. There are no constraints, no-fail states, and no requirements. There was something immensely satisfying about being able to make a rainbow city. It feels like playing Islanders or Dorfromantik (which I’ll review at some point) without the points involved. Check It Out Chapters Below.Chapters:00:00 - Intro00:17 - The Gardener00:53 - Every Block Matters01:09 - Now Thats Inspiring. It is really cool to see the in-game engine turn what starts out as small pathways and houses, into archways and sprawling environments. This means you can build tall multi-level cities or do whatever your creativity inspires you to do.
